- 1. What Is Solaris
- 2. The Solaris Working Environment
- 1. LOP Networks
- 2. Switching Desktops
- 3. Scene Graph-Related Windows
- 3. The Scene We'll Build
- 4. Modeling
- 1. The House Model
- 2. The Floor Model
- 3. Note: Interacting with SOP
- 5. Layout
- 1. Instancing the Houses
- 2. Note: Instancing Methods
- 6. Materials
- 7. Lighting and Camera
- 1. Working Setup with Insertion Point
- 2. Lighting Setup
- 3. Camera Setup
- 4. Geometry Light Setup
- 8. Rendering
- 1. Render Settings
- 2. Preview with Live Render
- 3. Running the Render
- 9. Other Frequently Used Features
- 1. Importing and Exporting USD Files
- 1. Export
- 2. Import
- 2. Applying Motion Blur
- 3. Setting Textures on Materials
- 1. Setting It Up with Quick Material
- 2. Setting It Up with a Regular Material
- 10. In Closing
- Home
- 20251231_01_houdini_solaris_basic
[Houdini 21.0] A Thorough Introduction to Solaris: A Basic Workflow with USD Structure in Mind
HoudiniUSDGraphicsShaderSolarisKarma
2025-12-31

HoudiniUSDGraphicsShaderSolarisKarma
2025-12-31
Share this post
Follow the author
Your follow really keeps me going!
Your follow really keeps me going!
Related Posts

[UE5.8] [Houdini] I Devoted My Summer Vacation to a Crab - Making a 3D MV with AI Generation, UE and Houdini
2026-08-23

[UE5.8] [Houdini] Carrying Assets and Layouts Across with the USD Importer
2026-08-15

[Houdini] Mardini 2026 Retrospective: A Rundown of My Submissions
2026-04-19

[Houdini21.0] Comic-Style Rendering and Speech Bubbles with Copernicus
2026-04-13

[Houdini] Growing Plants with Natsura: From Tree Creation to UE Integration
2026-02-23

[Three.js] Implementing a Toon + Backface Outline Shader with a Custom Shader
2026-02-15

[Three.js] Three.js Basics - From Scene Setup to Model Loading and Post-Processing
2026-02-15

[Houdini 21.0] Displaying Heightfield Visualize Layers with WeightBlend (Order-Independent)
2026-01-12



