- 1. The Overall Production Flow
- 2. Creating the Concept Art
- 3. Generating the 3D Models
- 1. Generating models with Hunyuan3D
- 2. Generating models with BlenderMCP
- 3. Cleaning up the assets in Houdini
- 4. Building the Environment
- 1. Building the terrain
- 1. Houdini: generating the terrain data
- 2. Unreal Engine: building the terrain
- 3. Breaking up the tiling
- 4. Placing the ocean
- 2. Houdini: scattering the assets
- 3. Unreal Engine: importing the asset layout
- 5. Building the Character
- 1. Preparing the model
- 2. Setting up the Control Rig
- 6. Building the Cutscenes
- 1. Building shots in Sequencer
- 2. Tweaking the cameras
- 7. Editing the Video
- 8. In Closing
- Home
- 20260823_01_mv_crab_journey
[UE5.8] [Houdini] I Devoted My Summer Vacation to a Crab - Making a 3D MV with AI Generation, UE and Houdini
UnrealEngineHoudiniGenerative AIHunyuan3DBlender MCPTerrainSolarisUE5Suno
2026-08-23

UnrealEngineHoudiniGenerative AIHunyuan3DBlender MCPTerrainSolarisUE5Suno
2026-08-23
Share this post
Follow the author
Your follow really keeps me going!
Your follow really keeps me going!
Related Posts

[UE5.8] [Houdini] Carrying Assets and Layouts Across with the USD Importer
2026-08-15

[UE5.8] Learning Control Rig with a Simple Crab
2026-08-14

[Blender5.2] Trying Out 3D Model Creation with Blender MCP [Codex / GPT5-SOL]
2026-08-09

[ComfyUI] Getting the Hunyuan3D Wrapper Running on an RTX 50 Setup
2026-08-09

[Obsidian] Notes on Setting Up Attachments, Multi-Device Sync, and Other Initial Settings
2026-08-08

[Unity] Building a 2D Live Scene with Light2D and Timeline
2026-07-20

[Houdini] Mardini 2026 Retrospective: A Rundown of My Submissions
2026-04-19

[Houdini21.0] Comic-Style Rendering and Speech Bubbles with Copernicus
2026-04-13



