- 1. The Samples I Built
- 2. Sound Middleware Dependencies
- 1. The Existence of Global Objects
- 2. The Existence of Custom Components
- 3. Differences in Implementation
- 3. The Final Design
- 1. Design Policy
- 2. Library-Specific Settings and Generalization
- 3. Generating Global Objects and Attaching Components
- 4. The Game References Only the Interface
- 4. In Closing
- Home
- 20240327_01_unity_multi_audio
[Unity] Designing an Architecture Independent of Sound Middleware [CRI ADX / Wwise]
SoundUnityWwiseCRIADXInteractive Music
2024-03-27

SoundUnityWwiseCRIADXInteractive Music
2024-03-27
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